The Wheels (also called the Samnali) are one of the three major cultures in Ride Like The Wind, alongside the Riders and Rams. They are named after their use of chariots. Some Wheel clans are among your neighbors in the Black Eel Valley, while others have established a kingdom in the north, Naztalvan

The Wheels are descendants of Dara Happans associated with Samnal, who attempted to steal the secrets of riding from Hyalor. They keep horses, but cannot ride them, and instead use them to pull chariots. Their chief gods are Elmal, the God of the Sun, and Nyalda, the Goddess of the Earth. They despise the worship of Hyalor and consider it blasphemous - on occasion, they will gouge out the eyes of Hyalorings as punishment for worshiping a man as if he were a god. They are also suspicious of spirits, and have no shamans amnong them. 

The Wheels are authoritarian and patriarchal. Women are not allowed to serve as warriors or in leadership positions, and all Wheel clans practice slavery. They are known to regard other cultures with contempt and still see themselves as noble elites,

The Former Wheel has particular insight into the Wheels and their ways. 

The Clan Circle says:

  • "The tension between our peoples erupts from the rivalry between Hyalor Change-Maker, and Samnal Chain-Forger. They are enemies, yes—but also cousins."
  • "Our Elmal is a steadfast chieftain. Theirs is a cruel overlord, handing down taboos and demanding punishments."
  • "Charioteers believe that survival requires fanatical adherence to yesterday’s rules."
  • "Wheels trammel the earth, calling her the sun’s captive bride."
  • "Among the Wheels we had a saying: every spirit is the Trickster in disguise." 
  • "Wheels held onto more Nivoran traditions than we did. We see their piety and call it arrogance." 

Events[edit | edit source]

The Wheels appear often in Ride Like the Wind, but the following events focus on them especially:

In Battle[edit | edit source]

Only elite noblemen drive chariots into battle. Ordinary Wheels fight on foot, as infantry.

As a fairly similar culture, the Wheels—including the Northern Wheels, who do sometimes attack you—will often accept your parley offers.

The Wheels can use the unique combat ritual Wheel of Fire, which wreathes the wheels of their chariots in flame.

A number of Heroic Combat events can happen when you fight Wheels. See Heroic Combat: Wheels and Heroic Combat: General for details.

Images[edit | edit source]

ConceptArt[edit | edit source]

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