Dialogue[]
“ | Walking corpses, their rotting hides bearing the identifying tattoos of the <Other> clan, show up at your gate, as if expecting you to grant them hospitality. They try to speak but their decaying throats do not permit it.
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— Six Ages 2: Lights Going Out |
Consequences[]
If you call on Yinkin to scare them off, then you must first choose your sacrifice. If successful, an alynx cry will lure away the undead from your lands. Mood may rise.
Notes[]
Compare Undead Hunters Return, if the undead were a group of hunters from your own clan.
Advice[]
- "Owl spirits inform me that the <Other>s sent them here deliberately, claiming we had adopted them." - Doresa/Shaman
- "The <Other>s are supposedly our allies." - Rodene/Diplomat, if you are allied to the clan that sent the undead
- "The <Other>s hold us in high regard." - Reda/Diplomat, alternate
- "They can't defeat us, but might kill some of us as we hack them down." - Warrior
- "Yinkin, the shadowcat god, has a knack for scaring away the undead." - Lhankor Mhy devotee/Lore expert
- "Orlanth's brother Yinkin is an alynx, which we also call a shadow cat." - Orlanth devotee
- "I draw my sword to slay them." - Humakt devotee
- "We still remember that Yinkin, the shadowcat god, has a knack for scaring away undead." - if Death of Yinkin has happened
- "In the past, Yinkin responded to smaller gifts than, say, Urox or Chalana Arroy. Now that he is dead, it might take more to warm any remaining spark." - if Death of Yinkin has happened
- "No Humakt rite drives away walking corpses. For that, he expects us to use swords and shields."