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Dialogue[]

Your people become aware that Sandene, widowed last year, has been caring for her two young children despite herself being dead. Several weeks ago, she went to bed early because an old wound had reopened. The next morning, she made breakfast as if nothing had happened. When another child was scared by her garbled speech and unpleasant odor, people realized she must have died that night.


Walking dead are a form of Chaos, and must be destroyed. But Sandene has elderly relatives in the clan, and kinslaying is a Chaotic act. People also fret that her children may be cursed, either through her care or by being of her family. <They also worry that this may become a common problem, with Humakt dead.>

  1. Let Sandene continue raising her children.
  2. Outlaw Sandene.
  3. Call on Yinkin, god of cats, to shoo he off.
  4. Convince Sandene that she is dead.
  5. Destroy her.

Six Ages 2: Lights Going Out

Consequences[]

At the start of the event, you lose 1 Population.

If you successfully convince Sandene that she is dead, she will nod sadly before hugging her children farewell and shuffling away willingly. Because their relatives are too old, a young couple agree to take care of her children. Though still horrified, the people is relieved of this, possibly best result of a terrible situation. If so, Mood improves.

Advice[]

  • "We need to walk the narrow path to avoid the threat of both undead and kinstrife." - Venef
  • "The line between the living and the dead is becoming blurred." - Magician
  • "It doesn't feel just to outlaw her for taking care of her family."
  • "Outlawry avoids kinstrife, but it would be a violation of justice to outlaw her when she has done nothing wrong."
  • "See how easy it is for the undead to slip past us."
  • "Nothing like this has ever happened."
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