Dialogue[]
“ | One of your young herders breathlessly arrives to inform you that a party of trolls has entered the boundary region between your lands and the <Neighbor> clan. Each of these hulking creatures of darkness fights like three of your best warriors. When they hit human settlements, they raid them for anything they can eat. Nearly everything fits in that category.
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” |
— Six Ages: Ride Like the Wind |
Consequences[]
If you successfully attack them, Mood likely improves but some of your warriors might get injured.
If you choose to coordinate, you will be asked which noble to send to warn them, and how large an escort. Then, you will be given a choice as to how large a force to send to attack the trolls. Keep in mind that the more warriors you send in the escort, the fewer you'll have left to attack with. Also, the noble you send can die if things go badly, especially if their Combat skill is poor.
If you hope they attack the neighbors instead, but they attack you, you must choose how many warriors to send. Failure here means that the trolls will slay some of your warriors and horses and leave with some of your valuables as loot.
Notes[]
Additional options may show up for some clans.
The short troll in front may be a shaman, given the drum and the presence of a Darkness spirit.
Advice[]
- "The faster we strike, the better." - Warrior
- "Trolls turned Gamari into what she is today, by devouring half of what she used to be."
- "Let the gap-toothed <Neighbors> deal with them."
- "Trolls are always tough opponents."
- "Let's stop talking and start fighting."
- "We should have acquired anti-troll treasures."
- "Trolls test my optimism."
- "Let the gap-toothed <Neighbors> deal with them."
- "How the <Neighbors> respond depend on our relationship with them."
- "'We heard them coming in the night. Trolls are coming, trolls are coming.'"
- "We must combine forces."
- "Trolls eat goats like goats eat grass." - Goat-loving circle member
- "Beating them will keep them away for a while--but only if we act quickly."