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Rune Spirit

Spirits are non-physical beings able to interact with the physical world. They come in many forms: any animal, plant, object, or place can theoretically house a spirit. These sorts of spirits often endow their associated entity with intelligence and speech, even when they typically have none. Other spirits are those of the dead, either ghosts—dead beings that haunt the place of their demise—or ancestral spirits, departed relatives who offer advise or rebuke to their living descendants. Disease spirits are another sort of spirits: malign beings of sickness and pestilence associated with the Chaos goddess Malia.

Some spirits can be bound to your clan, but must be bargained with each time you wish to make use of their powers. It is typically the job of a shaman to perform this duty.

Bargaining[]

Unlike gods, who are influenced by sacrifices, spirits are bargained with. Having a shaman on the clan circle will improve your chances of striking a good bargain.

You can bargain with spirits in several ways:

  • Persuade: With successful persuasion, the spirit may provide its benefit for a year or two.
  • Offer Magic: The spirit provides its benefit at the cost of 1 magic.
  • Release for Larger Effect
  • Release for Longer Effect

Persuasion and Offering Magic keep the spirit bound to your clan - once the effect ends, you can bargain with it again. Releasing the spirit gives a more powerful benefit, but once the effect ends the spirit is released from its oaths of service and disappears.

Most spirits can give you only one blessing. A few can give two, but only one can be active at a time.

Searching for Spirits[]

Spirits may be found via the Map screen. A Search for Spirits mission has a chance to find a new spirit and bind it to your clan. The leader should have a high Magic skill in order to succeed. A shaman will find it easier to succeed, and "may discover additional opportunities", such as fighting a clearly malicious spirit to increase the clan's magic, or accepting a spirit's offer to teach them, increasing their own magical skill. Finally, if you discovered Mojara's Mask and attuned it to a noble, the wearer of the mask will have a significant advantage in spirit-finding, sometimes finding two spirits in a single mission. 

Trading for Spirits[]

While you cannot send out a caravan to buy a spirit from another clan, you can buy spirits in the events Shamanic Trade Offer and Shamans Offer Spirit. The spirits available in these events are random.   Your explorers may also have the chance to buy random spirits from Yanadling shamans while exploring. 

List of Sworn Spirits in Ride Like the Wind[]

  • Rune Motion Antelope: Lets our heroes and their horses leap into the air.
  • Rune Smith Anvil: Helps our redsmiths produce more goods.
  • Rune Darkness Bat: Reduces our fear of darkness.
  • Rune Bear Bear: Helps us win one-on-one fights.
  • Rune Beast Beaver: Makes it easier to build fortifications. (12% discount, round to nearest whole number. Cannot be released for greater effect)
  • Rune Plant Berry: Brings in food in Sea, Fire, and Earth seasons.
  • Rune Harmony Butterfly: Helps lift our spirits.
  • Rune Water Clam: Helps when we suffer misfortune.
  • Rune Beast Crawfish: Aids in situations involving tribute.
  • Rune Beast Dog: Helps us ensure we stay true to our ways.
  • Rune Beast Duck: Helps deal with marriages.
  • Rune Bird Eagle: Helps us in small-scale combat. (IOS only.)
  • Rune Fire Fire: Helps us deal with the gods.
  • Rune Earth Flint: Helps with ritual preparation.
  • Rune Water Frog: Helps us deal with those tied to the Water rune.
  • Rune Beast Fox: Helps us locate things.
  • Rune Illusion Hare: Helps sneak past others.
  • Rune Bird Hawk: Helps us prevail in battles.
  • Rune Harmony Healing: Has two abilities.
    • Curing: Restores our sick to health.
    • Healing: Restores our wounded to health.
  • Rune Water Heron: Brings in food except for Dark season.
  • Rune Fire Honeybee: Helps our dealings with Aldryami.
  • Rune Fire Ladybug: Helps in many disputes within the clan.
  • Rune Mastery Lion: Wins over bullheaded people.
  • Rune Beast Mammoth: Helps us deal with worshippers of Shargash.
  • Rune Beast Mole: Helps when dealing with the Mostali.
  • Rune Plant Oak: Helps us keep hope.
  • Rune Vigilance Owl: Allows more fighters to respond quickly.
  • Rune Plant Pine: Helps peaceful expeditions in snow.
  • Rune Family Quail: Helps with many situations involving the Seven Families.
  • Rune Earth Quartz: Helps overcome the resistance of hoarders.
  • Rune Beast Rat: Helps convince the gullible.
  • Rune Illusion Raven: Has two abilities.
    • Stealth: Helps keeps our raiders from being detected.
    • Steal: Steals from another clan.
  • Rune Plant Rose: Helps gain forgiveness.
  • Rune Death Sakkar: Helps overcome our own fear.
  • Rune Water Salmon: Helps us consider things from another side.
  • Rune Urox Scouring Wind: Helps fight Chaos.
  • Rune Earth Snake: Helps overcome the skepticism of others.
  • Rune Life Sow: Helps in matters with food.
  • Rune Fate Spider: Helps us resist disorder.
  • Rune Communication Trade Wind: Has two abilities.
    • Assess: Helps us get good deals when we buy things.
    • Sell: Helps us get good deals when we sell things.
  • Rune Water Trout: Help with crossing rivers.
  • Rune Beast Turtle: Reinforces our confidence and resolve when dealing with others.
  • Rune Wind Whistling Wind: Reinforces our confidence and resolve when dealing with others.
  • Rune Beast Winter Fox: Helps us raid when snow is on the ground.
  • Rune Death Wolf: Helps us win fights against a pack.

List of Sworn Spirits in Lights Going Out[]

  • Rune Fire Amber: Helps in situations involving kingship
  • Rune Smith Anvil: Helps our redsmiths with producing more goods
  • Rune Darkness Bat: Reduces fear of darkness
  • Rune Bear Bear: Helps us win one-on-one fights
  • Rune Beast Beaver: Makes it easier to build fortifications
  • Rune Plant Berry: Brings in food (in Sea, Fire, or Earth season)
  • Rune Vigilance Blue Jay: Watches over our missions so they are not ambushed
  • Rune Harmony Butterfly: Helps lift our spirits
  • Rune Motion Caribou: Helps our explorers deal with challenges
  • Rune Earth Cheese: Improves the food yield of our herds
  • Rune Pottery Clay: Helps our crafters make fine pots
  • Rune Earth Copper: Helps people work together on a venture
  • Rune Beast Crawfish: Aids in situations involving tribute
  • Rune Bird Crow: Helps our foragers find things
  • Rune Beast Dog: Helps ensure we stay true to our ways
  • Rune Beast Duck: Helps deal with marriages
  • Rune Bird Eagle: Helps us in small-scale combat
  • Rune Darkness Earthworm: Improves crop yield
  • Rune Fire Fire: Helps in our dealings with the gods
  • Rune Earth Flint: Helps with ritual preparation.
    Helps with the Ceremony and Worship ventures
  • Rune Beast Fox: Helps us locate things
  • Rune Water Frog: Helps us deal with those tied to the Water rune
  • Rune Illusion Hare: Helps sneak past others
  • Rune Bird Hawk: Helps us prevail in battles
  • Rune Harmony Healing: Heals wounded or sick. Has two abilities:
    • Curing: Restores our sick people to health
    • Hare: Helps us sneak past others
  • Rune Water Heron: Brings in food, except in Dark season
  • Rune Stasis Iron: Helps us fight Chaos
  • Rune Fire Ladybug: Helps in many disputes within the clan
  • Rune Law Law: Keeps unresolved disputes from souring clan mood
  • Rune Mastery Lion: Helps win over bullheaded people
  • Rune Crafts Loom: Helps our crafters weave fine cloth
  • Rune Plant Maple: Helps with anything connected to woodworking
  • Rune Beast Marten: Helps keep our raiders from being detected
  • Rune Beast Mole: Helps dealing with the dwarves
  • Rune Plant Moss: Helps our foragers be safe
  • Rune Plant Needle Grass: Reduces the effects of overgrazing
    Bargain several times to reverse overgrazing
  • Rune Plant Oak: Helps us keep hope
  • Rune Vigilance Owl: Allows fighters to respond more quickly
  • Rune Plant Pine: Helps our peaceful expeditions during snow
  • Rune Family Quail: Helps in many situations involving factions
  • Rune Plant Rose: Helps gain forgiveness from others
  • Rune Death Sakkar: Helps overcome our own fear
  • Rune Water Salmon: Improves the quality of advice
  • Rune Darkness Scarab: Helps dealing with trolls
  • Rune Urox Scouring Wind: Helps fight Chaos
  • Rune Earth Snake: Helps overcome the skepticism of others
  • Rune Life Sow: Helps in situations involving food
  • Rune Spirit Spirit of Spirits: Helps us in the direst of times
  • Rune Horse Stallion: Enhances our explorers, and helps them find their way home
  • Rune Communication Trade Wind: Improves either selling or buying. Has two abilities:
    • Assess: Helps get good deals when we buy things.
    • Sell: Helps make good deals when we sell things.
  • Rune Water Trout: Makes it easier to cross rivers
  • Rune Beast Turtle: Reinrorces our confidence and resolve when dealing with others
  • Rune Life Vole: Increases the number of children born
  • Rune Wind Whistling Wind: Helps win over bullheaded people
  • Rune Beast Winter Fox: Helps us raid when snow is on the ground
    Helps you raid during Dark and Storm season
  • Rune Death Wolf: Helps us win fights against a pack

Cut Spirits[]

Some spirits are referred to in the code but not findable in game. All but one of these spirits exist in the other of the two games; the exception is Apple, which appears in neither game.

Cut from Ride Like the Wind[]

  • Rune Life Vole: Increases the number of children born

Cut from Lights Going Out[]

  • Rune Motion Antelope: Lets our heroes and their horses leap into the air
  • Rune Plant Apple: Keeps people's empty bellies from making decisions for them
  • Rune Water Clam: Helps when we suffer misfortune
  • Rune Fire Honeybee: Helps our dealings with Aldryami.
  • Rune Beast Mammoth: Helps us deal with worshipers of Shargash
  • Rune Earth Quartz: Helps overcome the resistance of hoarders
  • Rune Beast Rat: Helps convince the gullible
  • Rune Fate Spider: Helps resist disorder

Gallery[]

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