Dialogue[]
“ | <A massive elk wanders onto your lands/The great elk returns to your lands>. Your hunters are about to kill it when it speaks, requesting a favor. "I come as emissary from the creatures of the wilds," it intones. If you forego game hunting for a period of two years, it will grant you a blessing ensuring that the following four years of hunting will prove especially fruitful. "We have too few young now, and need sanctuary so that they will live to adulthood." | ” |
— Six Ages 2: Lights Going Out |
Consequences[]
If you agree, you have a follow-up decision on whether or not you keep your side of the bargain. If you do, your hunters pledge to do so. Two years later, you may receive the following report, as well as a corresponding boost in Mood:
“ | That great elk was as good as its word. After restricting our hunting for two years, our wildlands are now abundant with game. | ” |
— Six Ages 2: Lights Going Out |
If you opt to perform a ritual, you select whether it's to Dostal or spirits. A sufficient sacrifice to Dostal will satisfy the elk without the two years of forgoing hunting. Mood may improve.
If you kill and eat the elk, the people may be happy to see the animal put in its place. That place being their bellies. If so, both Mood and Food improves.
Unless you killed it already, you may later hear that the elk has been killed by Chaos creatures, in which case it will be unable to uphold its end of the bargain (the Chaos Threat stress may influence this). If it survives, it will usually fulfill its end of the bargain, in which case your hunters will provide more food for the next four years. Rarely, you may instead find out that the elk has tricked you and gain no bonus.
Notes[]
The Storm Age event Elk Greeting is similar, but not identical.
Advice[]
- "If it had come to me as the king, I might have agreed. We could improve our standing in the tribe by passing on its offer." - Iverlantho
- "We have the best chance of gaining a friend by currying favor with the <clan>. <I know some of you think we should improve relations with the <Clan B>s, who are rich, or the <Clan C>s, who are strong.>" - Reda/Diplomat
- "We do not want to enrage this creature, believe me." - Hanth
- "There is no whiff of Chaos in this animal. But I can intercede with the spirits directly." - Dresta
- "Sometimes an awakened animal spirit resides in the body of an animal." - Lore expert
- "We can afford the short term loss of game, in exchange for bountiful hunting a couple years from now." - Food expert
- "The people don't want talking animals telling them what to do."
- "People don't like it when animals put on airs."
- "If we make a deal, we must not break it."
- "Back when Beren was young, the Antler Society arose within our clan. They knew how to deal with spirit beasts like this one."
- "There are old stories of the Antler Society, shamans who began by bargaining with forest spirits like this one but ended up dealing with darker powers."
- "Of course we must aid the creatures of the wildlands."
- "Its bullish antlers mark it as untrustworthy."