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Dialogue[]

While exploring obscure corners of your own territory, you find the remains of an exploratory party. Insignia on the clothing identifies them as members of the <clan> clan. Whatever killed them left their honor belts behind. The gnawed and scattered bones indicate that they were attacked by animals or monsters. Or perhaps they died of exposure or disease and became a feast for scavengers. They must have died before you settled here.
  1. Burn the remains; keep the honor belts.
  2. Leave the bodies where they are.
  3. Return only the remains to the <clan> clan.
  4. Return remains and honor belts to the <clan> clan.

Six Ages: Ride Like the Wind

Consequences[]

  • Keeping the belts grants your clan a few goods, without any obvious ill effect.
  • Returning only the remains improves your relationships with the <clan> clan.
  • Returning both remains and belts improves your relationship even more.

Advice[]

  • "The <clan> already incline toward us, but you can never have too much influence on a neighbor."
  • "The emblems on those belts are worth <X> cows. We can probably afford to give them up."
  • "Zarlen nearly died in the land of frost. Osara warmed his bones on the sunpath, restoring him to life."
  • "Leave the dead undisturbed."
  • "An honor belt is not just valuable for its gold, but because it tells the story of its owner, a little like our story tent."
  • "We'll probably never know what happened to them."
  • "Keep the gold."
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