Dialogue[]
| “ | While exploring obscure corners of your own territory, you find the remains of an exploratory party. Insignia on the clothing identifies them as members of the <clan> clan. Whatever killed them left their honor belts behind. The gnawed and scattered bones indicate that they were attacked by animals or monsters. Or perhaps they died of exposure or disease and became a feast for scavengers. They must have died before you settled here.
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— Six Ages: Ride Like the Wind | ||
Consequences[]
- Keeping the belts grants your clan a few goods, without any obvious ill effect.
- Leaving the bodies risks having them disappear, causing Mood to fall.
- Returning only the remains improves your relationships with the <clan> clan.
- Returning both remains and belts improves your relationship even more. They'll thank you and invite you to stay to watch as the bones are placed on a funeral pyre and lofted to the sky world.
Advice[]
- "The emblems on those belts are worth <X> cows. <We can probably afford to give them up/Our wealth is low right now, so I'd hate to give them up>." - Ekarna worshiper/Bargainer
- "Their ghosts may haunt those bones." - Shaman
- "The <clan> already incline toward us, but you can never have too much influence on a neighbor."
- "Zarlen nearly died in the land of frost. Osara warmed his bones on the sunpath, restoring him to life."
- "Leave the dead undisturbed."
- "An honor belt is not just valuable for its gold, but because it tells the story of its owner, a little like our story tent."
- "We'll probably never know what happened to them."
- "Keep the gold."
- "We must get as far into their good graces as we can."
- "If I died on someone else's land, I hope they would tell you."
- "If they wanted to keep the gold, they shouldn't have gotten themselves killed on our territory."
- "We have something finer than gold--generosity."
- "The bones are probably haunted."
- "The families of the dead will feel peace when their ashes ride skywards."