Dialogue[]
“ | <Explorer> races back to Berenstead from exploring the <direction>, arriving just before <scalding hot rain/an oil shower> forces everyone to seek shelter. "I heard it! I heard the song! Well, not exactly, but< I heard a bird call, and then another responded. As they kept going, I realized that each was singing a different part of/as we rode by a copse of trees, the wind in the dead leaves made them rustle> the tune!
|
” |
— Six Ages 2: Lights Going Out |
Consequences[]
At the start of the event, Mood rises.
From now on, when sending emissaries to other clans, you may share Grandmother Mortal's song with them. Also, for a few years, your people will agree to perform an extra venture. When the time runs out, you receive the following report:
“ | Our few years of restored cohesion and purpose after <Explorer> retrieved the song seems to have come to an end. Clan members are again unwilling to cooperate in more than one venture in any year. | ” |
— Six Ages 2: Lights Going Out |
Later yet, you may hear the following report:
“ | I hate to admit it, but I can't remember Grandmother Mortal's song, and I don't think anyone else can either. I'm sorrowful, but I also take heart that even in these times, what we thought was lost forever might be found again. Alas, many of us are reminded of how much we have lost. | ” |
— Six Ages 2: Lights Going Out |
If so, Mood decreases.
Advice[]
"We can sing it to all the Orlanthi and Rider clans." - Wheel-hating ring member