Six Ages Wiki
Six Ages Wiki
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Dialogue[]

<Explorer> finds a trading post outside a dwarf clan’s mountain redoubt. These inhuman beings do not typically deal with outsiders.
  1. Trade your gold plaques for other goods.
  2. Bet them their champion can’t beat <Explorer> in a fight.
  3. Trade kumis/beer for dwarf ale.
  4. Trade lore of the valley for lore of this region.
  5. Pass them by.

Six Ages: Ride Like the Wind

Consequences[]

Trading for dwarf ale will boost Mood when explorers travel home with it.

Trading for lore can give you an increased chance of success in exploration events that occur in the North and reveal the Inland Sea. The dwarves will randomly attack another clan's territories as well.

Trading of any kind will annoy your ancestors if the dwarves are your ancestral enemy.

Notes[]

If you do not go to Noastor early enough in the game, the glacier from the Northwest will take over its location, making it impossible to visit. Noastor is in the far north, in between the glacier and the Jord Mountains, just under a small river.

Sometimes you may experience a text event the first time you travel up to Noastor where another clan will only tell you about the Noastor trading post. Other clans will refer to this location as a trade post run by friendly or surly dwarves.

The river is not named in the game, but in other Glorantha sources it is called the Vendes.

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