In Six Ages, your stories of the gods are also the blueprints for rituals in which your nobles embody their power and seek blessings for the clan.
At the beginning of the story, you will know the details of one or two myths thanks to choices in Clan Creation, but for the rest you'll have only a brief summary, too vague to serve as the basis for a ritual. If you want to perform those rituals, you must learn the details of the myth, either by sacrificing to the god in question or by asking another clan to tell you the story.
Not all myths have associated rituals. For example, Erissa Denies Her Suitor and Osara and Verlaro cannot be reenacted. You will know the details of these myths from the beginning, and other clans will not ask you about them in events.
The following myths appear in Ride Like the Wind:
- Busenari Finds the Light
- Dostal and the Snow Elk
- Ekarna's Four Trades
- Elmal Guards the Sunpath
- Erissa Denies Her Suitor
- Hippogriff Reborn
- Hyalor's Long Ride (must visit Cenala or learn from another clan that has done so)
- Inilla and the Golden Bush
- Nyalda's Bride Price
- Osara and Verlaro
- Raven and Hyalor
- Relandar's Ranking
- Tablets of Hyalor
- Taming the River
- Zarlen's First Wander
The following myths appear in Lights Going Out:
- Ages of Glorantha
- How Horses Came to Orlanthstead
- Humakt Divides Life from Death
- Nontraya the Taker (must learn from your sages or another Ram clan)
- Osara the Warrior
- Taming the River
- Unholy Trio