Six Ages Wiki
Six Ages Wiki
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Dialogue[]

A family of monstrous, unfamiliar animals attacks the outer wall, damaging it.
  1. Call on spirits to drive them off.
  2. Send hunters to drive them off.
  3. Send hunters to take them as game.
  4. Wait for them to tire and depart.
  5. Instruct your herders to drive them off.

Six Ages 2: Lights Going Out

Consequences[]

Berenstead's walls will be damaged, requiring the Repair Berenstead venture to return to full capacity.

If you call on spirits to drive them off and are successful, regardless of if you tax the bonds with your clan spirits or not, wasp spirits will come and sting the beasts, causing them to leave before they can do more harm to the walls. Mood will improve.

Sending hunters to take them as game will, if successful, prevent further damage to the walls and net you some food. However, a few hunters will be killed or injured.

Advice[]

  • "This sort of bad luck can happen to anyone." - Iverlantho
  • "Wasp spirits will do the trick. Luckily I have a mask that summons them." - Dresta/Shaman
  • "When least expected, thundering feet." - Sereden
  • "Only idiots would drive them off. They're food." - Hanth
  • "Unfamiliar creatures may actually be Chaos monsters." - Chaos-hating ring member
  • "We will gain much food if we bring those things down." - Food expert
  • "People will die trying to bring those things down." - Warrior
  • "A hunter who won't take risks is useless to us."
  • "Beren and his mentor Yatakan once fought similar creatures, with large flat tails and piercing teeth."
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