Six Ages Wiki
Advertisement


Dialogue[]

Messengers inform you that the <Other> will soon host a day of horse races. All Rider clans are invited, even the ones the <Other> are on poor terms with. The event brings prestige to winning racers, and to the hosts. Amid the excitement, leaders often use race days to forge alliances or bury old grudges. Clans also come to trade for horses.
  1. Focus only on winning races.
  2. Cement friendships.
  3. Smooth over differences.
  4. Stay away.
  5. Acquire horses.

Six Ages: Ride Like the Wind

Consequences[]

Notes[]

"As soon as Hyalorings had two horses to ride, we had our first race." — Clan Circle member.

See also Race Hosts.

Advertisement