These are the Heroic Combat scenes unique to when you raid or are raided by the Skull Clan, the clan known for being "profaners of the dead." The Skull Clan only appears in Lights Going Out, its name is random between games, and they may belong any of the three main cultures in the Black Eel Valley: Rams, Riders, or Wheels.
Lights Going Out[]
Gorp Attack[]
Dialogue[]
“ | <Skull Clan> warriors make way for a strange new combatant to lumber onto the field. A blob of hissing, amorphous gorp, exuding a dizzying stench, rolls toward you, enveloping one of your Bows. Your foe's participation in obscene Chaos rites is well known to you, to this comes as no surprise. Terror freezes your warriors in place. What does <Hero> do? | ” |
Consequences[]
At the start of the event, Mood drops.
If you attack with ferocious intensity, your hero may ride headlong into it, driving their sword into the gorp's roiling center, slaying it. If so, Mood improves, the Skull Clan will become demoralized, and the hero will have learnt useful lessons for battling Chaos in the future.
Notes[]
This scene functions similarly to the Walktapus Attack one, but with a different monster.
Skull Lord[]
Dialogue[]
“ | A fearsome figure strides toward <Hero>. This broad-shouldered <Enemy Clan> has pared away the skin from his face, exposing the skull beneath. Yet somehow he still lives. Surely this Skull Lord has gained dark powers from Nontraya, god of the Undead Army. Radiating menace, he raises his sword. | ” |
If you have already met this Skull Lord previously and evaded him, the text during the next encounter will be as follows:
“ | To no one's surprise, the Skull Lord you encountered before fights alongside the <Enemy Clan>s. Spotting <Hero>, he strides toward <him/her>, sword upraised. | ” |
The available options remain the same.
Consequences[]
If you try and defend with Elmal's steadfast courage, the Skull Lord will crash his blade repeatedly onto the her's sun-bright shield, until they stab the Skull Lord in its leg. The Skull Lord will limp off, cursing the hero's brilliance. Its defeat will greatly demoralize the Skull Clan and Mood may rise. Success may see the hero learn tricks to better fight future one-on-one duels.
If you successfully fight wielding Humakt's true power over death, then the hero will embody Humakt. Their sword, wrathed in deathly energy, will be plunged into the Skull Lord's heart, before they go on to slay the whole of its retinue. After the battle, the hero will have learnt tricks that apply to one-on-one duels.
If you fight with Dostal's cunning, and fail, the Skull Lord will catch the hero in a standing fight, slaying them. He will then return to the battle, sniggering.
If you try to avoid the Skull Lord and succeed, the people may be happy, especially if your hero is not the strongest martially. If so, Mood may go up.
Undead Mammoth[]
Dialogue[]
“ | <Skull Clan> warriors make way for a strange new combatant to lumber onto the field. The rotting corpse of a mammoth, a grinning third mouth leering from its skull, thunders toward you, stomping one of your Bows. Your foe's participation in obscene Chaos rites is well known to you, so this comes as no surprise. Terror freezes your warriros in place. What does <Hero> do?
|
” |
Consequences[]
At the start of this scene, Mood drops.
If you successfully attack with ferocious intentsity, the hero will ride headlong at the undead mammoth and drive their sword into its decomposing belly, slaying it. This is likely to greatly demoralize the Skull Clan, and the rest of the battle is likely to be over soon. Also, by the end of the battle, the hero will better fight Chaos in the future.
If you draw it away and encircle it, the hero's hooting and hollering may be enough to break it away from its handlers. If so, it stamps over several of them before trapping itself against your walls, where it will be peppered by arrows until its final death; Mood improves.
Vampire Appears[]
Dialogue[]
“ | While battling the <Enemy Clan>, <Hero> spots a figure kneeling over the neck of a comrade, <Name>. He rears up and hisses, his fangs red with blood. A vampire! The <Enemy Clan>s are known allies of Chaos, so this hardly surprises you.
|
” |
Not all options are necessarily available.
Consequences[]
If you successfully attack with wild ferocity, the hero may lop off the vampire's head before it knew what was happening. If so, by the end of the battle, the hero will learn tricks to better battle undead in the future.
If you pull back, then fill its skull with arrows, the vampire will be slain, but not before the comrade it was feasting on has been drained of blood. If so, Mood drops and you lose 1 Population.
Walktapus Attack[]
Dialogue[]
“ | Skull Clan warriors make a way for a strange new combatant to lumber onto the field. A clump of writhing tentacles atop two massive, scaly legs bounds toward you, crushing one of your Bows. Your foe's participation in obscene Chaos rites is well known to you, so this comes as no surprise. Terror freezes your warriros in place. What does <Hero> do? | ” |
Consequences[]
At the start of this scene, Mood drops
If you call on Elmal to harden your shields, the hero may stand at the point of a shield formation, suffused by fire. When the tentacled monster strikes the hero's shield, a spear of piercing sun-light will break through the choking clouds and strike it dead. It will collide with the Skull Clan's warriors, setting them on fire also. The Skull Clan will become demoralized. After the battle, the hero will have learnt lessons for how to better fight Chaos in the future.
Notes[]
This scene functions similarly to the Gorp Attack one, but with a different monster.