Six Ages Wiki
Six Ages Wiki
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Dialogue[]

A delegation from the <Worried> clan seeks your assistance. Their neighbors, the <Infested>, have been ignoring a gorp infestation in their wildlands. If not beaten back, this corrosive, monstrous substance will devour first the <Infested> territory, and then that of its neighbors. Because you arouse their fear and ire, the <Worried>s figure you understand how to put the boot to them.
  1. Alert an Uroxi war band to the dangerous complacency of the <Infested>s.
  2. Send a delegation to lean on the <Infested>s.
  3. Send goat spirits to harry the <Infested>s until they relent.
  4. "Leave us out of this."

Six Ages 2: Lights Going Out

Consequences[]

If you successfully send goats spirits to harry them, they will do so until the infested clan is made to destroy the gorp by calling for a Chaos fighting deity (either Storm Bull or his less reliable solar counterpart, Sun Bull). The gorp dies, stopping the infestation in its tracks, and the neighbors of the infested clan will fear and respect you more.

Advice[]

  • "The secret to goat spirit summoning is a particular note blown on a vexing horn." - Dresta/Shaman
  • "Goat spirits can give the shimbly shakes." - Eurmal trickster
  • "They don't worship Storm Bull and will lead Uroxi to lead their rite." - if the infested clan is not a Ram one
  • "They are Wheels and will only yield to harsh measures." - Wheel-hating ring member, if the infested clan is a Wheel one
  • "Gorp is the substance of Primal Chaos itself."
  • "If the Uroxi do it, <Infested>s neighbors will not credit us for saving them."
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