Dialogue[]
“ | <Ring member/<Name>, a prominent member of your clan> proposes a grand mission. "In desperate times," <he/she> says, " we must take big risk for legendary reward. We must journey to the Gods War with a new goal. When we ride through the holes between realms to find the gods, we encounter them as they are now - Orlanth and Ernalda have died, leaving Elmal to guard their fortress. But everyone knows that for gods, the passage of years and eras flows in no singular direction. With endurance and skill, could a journeyer find older stories, ones in which the king and queen still live? Only they can grant a boon great enough to save us - perhaps revived herds, or the restoration of our crops?
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” |
— Six Ages 2: Lights Going Out |
Consequences[]
If you instruct your lore keepers to study the sacred stories, they may embrace the plan and begin contemplating the stone panels to find a way.
If you send send explorers to scout for useful relics, you will have to choose who to send and how many to accompany him or her.
Advice[]
- "By recruiting other clans we will rebuild the tribe, and with it my authority." - Iverlantho
- "Mortal or deity, dead is dead." - Kerenna
- "I have long urged decisive action, and this is it." - Doresa
- "It seems contradictory, but the questions my father posed in his famous dialogue with the woodworkers would tend to support Iverlantho." - Serestev
- "Send me to find a relic, and the shade of Ernalda will guide my sight." - Ernalda devotee
- "Send me to talk to other clans."
- "The Gods War may be timeless, but it is no longer stable, since Chaos destroyed the Spike. The stories we seek may be lost or corrupted."
- "As unlikely as it sounds, <Proposer>'s scheme does follow the logic of the divine realm."