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OtherworldRip

A rip in the world leading to the Other Side.

Through the Storm and Chaos Ages, the gods are at war. Their battles happen eternally: the tragedies of the past, the struggles of the future, and the heroic deeds of the present are equally without end. Humans can ride to the Gods War, also called the Otherworld or Other Side, to aid their gods and gain blessings to help their kin, though the risks are great.

This is how gods understand time, so that Buseryan can earnestly warn you of Emperor Yelm's impending murder—an event that took place millennia ago. Humans who briefly perceive time as the gods do tend to be overwhelmed by the experience, although sometimes they gain mystical insights.

All rituals take place in the Gods War. If you stray from a ritual path, you may find yourself elsewhere—still in the Gods War, but no longer treading a familiar path. And occasionally your explorers find themselves in the presence of gods, too...

Ride Like the Wind[]

The Gods War events in Ride Like The Wind occur when you stray from a ritual path. These events include:

Lights Going Out[]

In contrast to the first game, in Lights Going Out, you can visit the fractured Otherworld directly by traveling to a rift leading to the Gods War. From there, you can choose which of two deities to approach; if you succeed in the Otherworld, you may gain a boon from this god, and if you fail but survive, you will see them again earning a small consolation prize from the more benevolent deities. Possible deities include:

Between your first meeting with a deity and returning to gather a reward, you will experience several other events, drawn from:

Other Stories[]

See here or here on the Glorantha wiki for more on the Gods War and the Otherside, respectively.

Images[]

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