Dialogue[]
“ | Goats rampage across your pastures. Although they eat some tough weeds and bushes cattle and sheep can't digest, that's not all they gobble up. They devour green grasses down to the roots, tearing up the ground. They wander off only when they're good and ready. | ” |
— Six Ages 2: Lights Going Out |
Consequences[]
If you successfully call on Voriof then he will fill the plants of your pastures with a goat-repelling fragrance, repelling and keeping the heinous goats away. Clan mood will improve.
If you hunt for the goatherds, choose a noble to lead the hunt. Goatherds from another clan may be spotted and driven off. Alternatively, <noble> may find no trace of the perpetrators, the goats returning several times with the true culprits at large; mood will drop.
Advice[]
- "Only an unusually successful Urox rite will aid us against <ordinary> goats."
- "Goats stink, tear up the land, and cannot easily be contained. No sensible clan keeps them."
- "We kept goats when we were Riders, giving them up when we converted to Orlanth."
- "Identifying the goatherds might lead to an unwanted diplomatic problem."
- "To show he had become truly Orlanthi, Beren ordered all <Player Clan> goats slaughtered."
- "They profane our royal pastures." - royalist ring member
- "Contaminated by alien beasts!"
- "We hate goats!"
- "Our Rider allies keep goats."
- "With our capacity to feed livestock diminished, we can't afford a sacrifice."