Six Ages Wiki
Advertisement


Dialogue[]

Ghosts stride across your clan lands, restless and moaning. They come from the nearby ruin of Elempur, a city of the empire razed by Rams. On certain cold, clear nights they emerge to demand redress for their destruction. Your shamans hear them out, learning that they will increase your magic if you strike against the <Ram> clan, whose ancestors took part in the destruction of the city.
  1. Conduct a small scale raid against the <Ram>.
  2. Make an all-out attack against the <Ram>.
  3. Perform a ritual to keep ghosts off your land.
  4. Decline.

— Six Ages: Ride Like the Wind

Consequences[]

Unless your ancestral enemies are the Dara Happans , successful attack will greatly increase your Clan Magic. Additionally, if you say that you are attacking on behalf of the dead of Elempur, you can become known as Ghostfriends. 

If your ancestors hate Dara Happans, however, you should not do what the ghosts ask; if you do, your ancestors will be upset, and will take away a bit of your magic.

If you decline mood will improve, people will insist they did not want to be known as ghostfriends.

Advertisement