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Dialogue[]

An unofficial delegation from a few families of the <Rider> clan arrives on your border requesting a parley. “Our chieftain has died, and our elders now decide who takes <his/her> place. Our candidate has the support of three families. Three lean toward a rival who will be no friend to you. The seventh family plays both sides against one another, seeking promises of favorable pasture distribution. All our elders fear your might. If you send a delegation to make clear your support for our side, you will not regret it.”
  1. Intercede, as they request.
  2. Intercede for the other faction.
  3. Mind your own business.
  4. Tell them you’ll crush them, no matter who leads them.

Six Ages: Ride Like the Wind

Consequences[]

If you successfully intercede, the new chief will owe you their position, and their actions will bear this in mind. Failure means that they'll choose the other candidate out of spite. If so, Mood goes down, as does your relations with that clan.

Telling them you'll crush them can raise your own mood if successful; if not, you'll annoy them without getting anything out of it.

Notes[]

The text is slightly different if this clan does not, in fact, fear your might.

Compare Succession Meddling.

Advice[]

  • "Zenangar said he never interfered with the affairs of other clans. Until he saw the right opening."
  • "Their request seems underhanded."
  • "If we do this, they'll fight for us no matter what."
  • "The other candidate might give us a gift if we swoop in to save him."
  • "Of the Rider clans, none fear us more than this one."
  • "Their elders should choose their chieftain, not us. But if they are unable to reach a conclusion..."
  • "I have nothing to add."
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