Six Ages Wiki
Six Ages Wiki
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Dialogue[]

Foragers spot living elves moving about your wildlands. Though they are shaped like humans, their skin resembles tree bark. They appear to be scattering seeds of some sort. <These are the first living elves any of you have seen/These must be the fables elves, or Plant Folk. They used to be common in these parts, but went away when the valley's once-lush vegetation died back>. "<Those seeds must be dangerous!/Get these inhuman interlopers out of here,>" the people <cry/say>.
  1. Drive them off.
  2. Instill courage in the people.
  3. Invite them to worship at your <shrine/temple> to the Earth.
    (Only available if you have a shrine or temple to Ernalda)
  4. Offer them a gift.

Six Ages 2: Lights Going Out

Consequences[]

If you invite them to worship at your temple to the Earth, they will likely agree. Some of your people may object to this, but the elves claim that the temple has received a measure of power as a result of their visit. Mood may drop.

Advice[]

  • "The king of Berenstead does not bow down to elves." - Iverlantho
  • "I don't want to deal with them, but we should address the people." - Venef
  • "Even these strange folk likely know that a gift worth less than ten cows shows less than full respect." - Reda/Rodene/Diplomat
  • "For reasons I can't articulate, we must win their trust." - Sereden
  • "I know how to fight in the wildlands." - Hanvan/Hunter
  • "A man without fear is a man without sense."
  • "This is why we have an Earth temple, you idiots!"
  • "Pine elves? Didn't they all die when their trees sickened?"
  • "Elf worship <will/may> benefit our Earth temple."
  • "Our choices have taught the people to hold fast to tradition."
  • "We'll never see them again. What do we gain by gifting them?"
  • "Elves have been hard hit by Chaos."
  • "Why can't we just do nothing?"
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