Dialogue[]
“ | <Peacemaker> approaches the ring to suggest reconciliation with the dwarves. "We've never figured out how to seal the grate in the cellar. They can come up any time to cause trouble. Usually trouble is amusing, but right now unity is more important. Let's send ancestral spirits to their underworld home, inviting them to peace talks."
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” |
— Six Ages 2: Lights Going Out |
Consequences[]
If you agree, the leader that argues against it may rile the people up, causing mood to fall. Your ancestors are skeptical, but finally those from the earliest Rider days volunteer. They journey to the underground world, acting as your emissaries. They return a few days later and tell you the dwarves will eventually emerge from the grate to hear you out.
Note: A Mole spirit can help you if you plan to reconcile with the dwarves, provided that you successfully bargain with it before they arrive.
Notes[]
The leader who opposes peace with the dwarves is often Reda, Rodene, or another worshiper of Redalda, who as a mortal wronged the dwarves in the first place.
Advice[]
- "We must never apologize for anything Beren did." - Iverlantho
- "Peace with the metal folk will confer benefit both intangible and cosmic." - Sereden
- "Normally I speak for diplomacy and understanding, but the metal folk are a different matter." - Reda
- "A lasting peace with the dwarves will cost a substantial portion of our wealth." - Issaries worshiper/Bargainer
- "Metal Folk blame Orlanth for blowing on their World Machine." - Orlanth devotee
- "Spirits claim that Beren enslaved dwarves to build Berenstead, and no one wants to hear that." - Lhankor Mhy devotee/Lore expert
- "We must send older ancestors, against whom the metal folk bear no enmity." - Ancestors worshiper
- "We bear no grudge against the metal folk. <Our distant ancestors gave up theirs when they moved to a dwarf-built fortress.>" - the latter part only if you import a clan from Ride Like the Wind that had dwarves as their ancestral enemies
- "I know times have changed, but it is hard to think of dwarves as possible friends." - Returner, if dwarves were your ancestral enemies in Ride Like the Wind
- "People trust <Leader> over <Peacemaker>."
- "Peace at all costs."
- "The ancestors will not fail to reach Dwarfstead."
- "We don't need to bother with them."