Dialogue[]
“ | Sentinels hear noise emanating from the deepest cellar of your citadel. They find a grate made from the magical metal called iron. Dwarves moved aside a rug that has been covering it, perhaps for generations. You come upon them as they assemble a bizarre and sinister device.
|
” |
— Six Ages 2: Lights Going Out |
Consequences[]
If you attack, select who leads the attack. The dwarves make a fighting retreat; injuries likely with possible casualties, with possible Mood increase. As a follow-up, decide what do with the device:
- Break it apart with hammers and chisels.
- Call on squirrel spirits to nest inside of it.
- Evacuate the citadel.
It's possible for the squirrel spirits to refuse, dropping mood and forcing you to choose from the other two options. If you evacuate, a crimson mist may eat away at your citadel and fortifications; after it dissipates, the machine is gone and the grate replaced.
This follow-up functions much like the stand-alone Dwarven Device event.
If you offer them a gift if they relent, and give them a treasure, they say this represents a down payment on a debt long overdue. You then lose a treasure (you may choose which one) but they agree to leave, taking their strange device with them. However, they insinuate that they may be back at a later time.
Notes[]
Indeterminate if the mood increase for attacking in the dwarves is dependent on choosing the Ferocity virtue during Clan Creation.
Advice[]
- "An obscene incursion!" - Iverlantho
- "Don't let them lie to you." - Reda
- "I do not comprehend the magic of their device." - Dresta/Magician
- "We must unify with the dwarves for the final battle against Chaos." - Kerenna
- "I had an inkling the cellars had something to do with dwarves." - Agimori Adoptee
- "All kings must do bad on occasion. Beren's involuntary lapse may involve the dwarves.
- "We must get people out of the building."
- "I can help alert people upstairs."
For the follow-up:
- "I'll wait outside. The rest of you can act as you see fit." - Iverlantho
- "More trouble from the dwarves."
- "Everyone get out of here!"