Dialogue[]
“ | <Sole Survivor> treks deeper into the shattered land. A long non-period passes without sight or variation.
Finally <Sole Survivor> reaches a forked path. The the left <he/she> sees <Description A>. On the right, <he/she> <sees/spots/hears> <Description B>. What does <Sole Survivor> do?
|
” |
— Six Ages 2: Lights Going Out |
Consequences[]
The descriptions vary depending on what two events are down the left or right paths.
If you go left, you will trigger the event described with Description A.
If you go right, you will trigger the event described with Description B.
Notes[]
You receive some clues as to what events you choose from based on the description given:
- "... shrieking ice cave" leads to Dead World: Valind Ice Cave.
- "...people dressed like raccoons, arguing with ghosts" leads to Dead World: Ghost Dispute.
- "... an abandoned temple" leads to Dead World: First Temple.
- ".... a bony figure scribbling across a vast pile of coins" leads to Dead World: Asrelia's Trove.
- "... the fearful whinnies of equine distress" leads to Dead World: Last Mare.
- "... a great citadel, like Berenstead but bigger" leads to Dead World: Elmal Guards the Stead.