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Dialogue[]

After repeated dealings with Chaos cultists, the baleful influence of that world-eating force has settled decisively upon the <Chaos-Infested> clan. <Noble> says that unless they are utterly defeated and forced to disband, their lands will become a spawning ground for Chaos. That would threaten the entire valley.
  1. Agree to fight if others lead the way.
  2. Encourage an ally to rally the other clans.
  3. Let others sort it out.
  4. Rally other clans for an all-out assault against them.

Six Ages 2: Lights Going Out

Consequences[]

If you decide to rally other clans for an all-out assault against them, you must first choose who to send do the rallying and the size of their escort. The skill of this emissary will help decide how many clans join your assault. Finally, you must choose who amongst your nobles will lead the battle and how many warriors to send. Even a successful assault will accrue casualties among your warriors, but you will also earn admiration among the other clans (possibly making some of them Like you or lose their Hate of you), Mood will improve, and you will earn double the share of the loot, a significant amount of Herds and some Goods.

Advice[]

  • "No dishonor attends to those who work through allies." - Venef
  • "If an ally must lead, it should be the daring <Other Clan>s." - Korestene/Warrior
  • "If we do not take part, other clans will also hold back." - Rodene/Diplomat
  • "Alas, I know of no other way to heal the <Chaos-Infested Clan>s." - Chalana Arroy devotee
  • "Chaos cultists can offer tempting bargains, though they always turn rotten in the end."
  • "Whoever leads the battle will suffer the most casualties."
  • "This is why I always argue for valley unity."
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