Dialogue[]
“ | Certain clan members known for speaking their minds petition the council to call for a show of force against a rival. Though any clan will suffice, they believe the <Rival Clan>s are perfect adversaries. "They've been <mocking/insulting> us and calling us <lightweights/weaklings> to any visitor within earshot. If we don't retaliate, other clans will come to share their disregard for us. Otherwise, no one will fall into line when we lean on them." | ” |
— Six Ages 2: Lights Going Out |
Consequences[]
If you ask for a war blessing from the gods, you must first choose who, from the clans neighboring you as well as the Vestantes and Forosilvuli tribes, to smite. Then choose how much to sacrifice. A successful call indeed have the gods bless you against your choice of target, and Mood will likely improve.
If you say "Mind your place! The ring decides when and who to fight," it's possible that nobody will like this, causing Mood to fall.
Advice[]
- "They challenge our authority." - Iverlantho
- "They have every right to ask, and we have every right to demur." - Venef
- "The <Feuding Clan>s are already feuding with us, so hitting them can't make relations worse." - Rodene/Diplomat
- "I can aid in a petition to Humakt." - Kerenna
- "I should be the one stirring up violence!" - Eurmal trickster
- "We reached the war gods during Sacred Time, which will aid us in receiving a blessing now. - Magician, if you put much magic into war last Sacred Time
- "Everyone told Orlanth not to duel the Emperor, but if he hadn't, who would he have been?"
- "I have some sharp words for them."
- "We've encouraged people to speak their minds."
- "We should always try to avoid bloodshed."
- "We should strike each neighbor in turn."