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Dialogue[]

While exploring to the northwest, <explorer> and the others come upon a terrifying manifestation of the Gods War. It centers on a hill that glitters like gold. The manifestation's outlines blur and shift, but it appears as if a god of darkness fights a solar god. In a flash of insight, <explorer> realizes that the vortex is the shadow of an event which has yet to occur—but at the same time, occurs perpetually. <Explorer> tries to fully grasp this concept, to fix it in <his/her> mind, but it slips away and is gone. Meanwhile, the horses buck and shy, anxious to move far away from this place.
  1. Depart in haste.
  2. Stay and watch as long as the horses can stand it.
  3. Call on Elmal to bless the solar god inside the manifestation.
  4. Drum up spirits to harry the troll god inside the manifestation.
  5. Ride into the manifestation.

Six Ages: Ride Like the Wind

Consequences[]

If your explorer stays, he or she will gain in magic, but you will lose a few horses and nameless explorers.

Elmal can choose to or decline to bless the solar god. Success will be determined by your adventurer's Magic ability, Ritual Magic points spent, and spare Magic points. If Elmal aids the god, he tells you "Your descendants will gain my blessing at the hour of their greatest need." (This hour does not seem to be contained within this game, but maybe in Lights Going Out.) You may have a harder time aiding the god if your ancestral enemy is Dara Happa (and might annoy the ancestors for doing so).

Drum up spirits can also succeed or fail like asking Elmal for help. Success gives your character the sense they aided their descendants in the future.

Should your explorers ride into the manifestation, you will likely never see them again... unless, of course, you win the game and import the save to Lights Going Out, see the Fires From Afar event.

Advice[]

  • "Into the vortex, my friends!" — Yatakan
  • "This is not of our time and none of our business." — Ayvtu
  • "Were it not for Redalda, I would be the first to ride up there." — Beren the Tall (only if he has seen Redalda in the Golden Mirror and learned her name)
  • "Can’t… can’t… think… straight…" — Anyone else, including a Beren who has not yet fallen in love. 

Notes[]

The Hill of Gold is a lone hill in the mid-northwest of the map. You may have to return to this location multiple times for this event to trigger.

In later times, the Hill of Gold figures prominently in myths of Yelmalio, who may correspond to this game's Little Yelm. The troll god in the manifestation resembles Yelmalio's foe, Zorak Zoran.

The corresponding Lights Going Out event, Hill of Gold Battle, is quite similar.

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