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Dialogue[]

While visiting kin in the <Ashen> clan, your people discover that their lands have been overrun by <a strange new form of undead, formed from the ashes and unburned bones of their deceased relatives. Funerals no longer quite work there, the <Ashen>s say. They/the ashen undead, with whom you had your own problems>. Unlike you, they> have accommodated this dilemma by putting their unliving folk to work tilling their fields. <The barrier between the living and the dead, which has been growing thinner for decades, has finally been pierced by Chaos, <Noble (Shaman?)> says.>
  1. Send a small war party to destroy their undead.
  2. Send emissaries to demand they destroy their undead.
  3. Send traders to reward them for destroying their undead.
  4. Mind your own business.

Six Ages 2: Lights Going Out

Consequences[]

If you send emissaries to demand they destroy their undead, choose your noble emissary and their entourage. The <Ashens> may be convinced and destroy their undead, aided by Humakt. Other clans may praise you for making this essential case. Mood may improve.

Advice[]

  • "Killing them would be best, but a demand is better than a bribe." - Kerenna/Humakt devotee
  • "The <Ashen>s like us." - Reda/Diplomat
  • "Another consequence of Chaos blurring the line between life and death." - Dresta
  • "Start with 20 cows worth of goods, upping the amount if they balk." - Issaries devotee/Bargainer
  • "It is Elmal who defends us, not the undead." - Elmal devotee
  • "The wall between the living and dead, long eroded by Chaos, as now crumbled." - Shaman
  • "Let's focus on the real threat, the Wheels." - Wheel-hating ring member
  • "The <Ashen>s like us."
  • "Let's do nothing."
  • "I utterly despise them, but won't let that show when I do to issue our demands."
  • "They follow Berenstead custom by burning their dead."
  • "None of your idead will help."
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