Dialogue[]
“ | The walls of your story tent shudder and shake. Threads loose themselves from the tent fabric, forming themselves into a human-like shape. Your elders speak to the being, who claims to be <name>, a long-dead ancestor commemorated in the saga embroidered on the tent. "Do not delay me," it intones. "I have slept too long and must sharpen my sword."
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” |
— Six Ages: Ride Like the Wind |
Consequences[]
If you ask your ancestor for a story he may reveal the details of a sacred story you do not yet know, allowing you access to another ritual.
If you coax him to go to Elmal's side, your ancestor may prevail on Elmal to grant you a war blessing.
If you successfully coax him back to the story tent he can give back Magic that was lost from attempting to leave and sometimes a little more.